Medium
According to Wikipedia’s article: “The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.”
The board is made up of an m x n
grid of cells, where each cell has an initial state: live (represented by a 1
) or dead (represented by a 0
). Each cell interacts with its eight neighbors (horizontal, vertical, diagonal) using the following four rules (taken from the above Wikipedia article):
The next state is created by applying the above rules simultaneously to every cell in the current state, where births and deaths occur simultaneously. Given the current state of the m x n
grid board
, return the next state.
Example 1:
Input: board = [[0,1,0],[0,0,1],[1,1,1],[0,0,0]]
Output: [[0,0,0],[1,0,1],[0,1,1],[0,1,0]]
Example 2:
Input: board = [[1,1],[1,0]]
Output: [[1,1],[1,1]]
Constraints:
m == board.length
n == board[i].length
1 <= m, n <= 25
board[i][j]
is 0
or 1
.Follow up:
func gameOfLife(board [][]int) {
m := len(board)
n := len(board[0])
for i := 0; i < m; i++ {
for j := 0; j < n; j++ {
lives := countLives(board, i, j, m, n)
if board[i][j] == 0 && lives == 3 {
board[i][j] = 2
} else if board[i][j] == 1 && (lives == 2 || lives == 3) {
board[i][j] = 3
}
}
}
for i := 0; i < m; i++ {
for j := 0; j < n; j++ {
board[i][j] >>= 1
}
}
}
func countLives(board [][]int, i, j, m, n int) int {
lives := 0
for r := max(0, i-1); r <= min(m-1, i+1); r++ {
for c := max(0, j-1); c <= min(n-1, j+1); c++ {
lives += board[r][c] & 1
}
}
lives -= board[i][j] & 1
return lives
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}