Medium
There are some spherical balloons taped onto a flat wall that represents the XY-plane. The balloons are represented as a 2D integer array points
where points[i] = [xstart, xend]
denotes a balloon whose horizontal diameter stretches between xstart
and xend
. You do not know the exact y-coordinates of the balloons.
Arrows can be shot up directly vertically (in the positive y-direction) from different points along the x-axis. A balloon with xstart
and xend
is burst by an arrow shot at x
if xstart <= x <= xend
. There is no limit to the number of arrows that can be shot. A shot arrow keeps traveling up infinitely, bursting any balloons in its path.
Given the array points
, return the minimum number of arrows that must be shot to burst all balloons.
Example 1:
Input: points = [[10,16],[2,8],[1,6],[7,12]]
Output: 2
Explanation: The balloons can be burst by 2 arrows:
Shoot an arrow at x = 6, bursting the balloons [2,8] and [1,6].
Shoot an arrow at x = 11, bursting the balloons [10,16] and [7,12].
Example 2:
Input: points = [[1,2],[3,4],[5,6],[7,8]]
Output: 4
Explanation: One arrow needs to be shot for each balloon for a total of 4 arrows.
Example 3:
Input: points = [[1,2],[2,3],[3,4],[4,5]]
Output: 2
Explanation: The balloons can be burst by 2 arrows:
Shoot an arrow at x = 2, bursting the balloons [1,2] and [2,3].
Shoot an arrow at x = 4, bursting the balloons [3,4] and [4,5].
Constraints:
1 <= points.length <= 105
points[i].length == 2
-231 <= xstart < xend <= 231 - 1
import "slices"
func findMinArrowShots(points [][]int) int {
slices.SortFunc(points, func(acc []int, b []int) int {
if acc[0] < b[0] {
return -1
} else if acc[0] > b[0] {
return +1
}
return 0
})
openInterval := points[0]
runningArrows := 1
for i := 1; i < len(points); i++ {
curr := points[i]
// fmt.Printf("current: %v | open interval %v\n", curr, openInterval)
// intersects with the running interval?
if curr[0] <= openInterval[1] {
// we can use the same arrow!
// let's adjust the running interval
openInterval[0] = max(openInterval[0], curr[0])
openInterval[1] = min(openInterval[1], curr[1])
} else {
runningArrows++
openInterval = curr
}
}
return runningArrows
}